============================================ = Blender 2.75 (sub 4) System Information = ============================================ Blender: ============================================ version 2.75 (sub 4), branch b'master (modified)', commit date b'2015-09-14' b'16:56', hash b'0271414', b'Release' build date: b'2015-09-14', b'18:58:25' platform: b'Linux:64bit' binary path: '/opt/progs/blender-2.5/install/linux/blender' build cflags: b'-std=gnu89 -DWITH_FREESTYLE -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -O2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H' build cxxflags: b'-pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE -fopenmp -fpermissive -D__STDC_CONSTANT_MACROS -O2 -DWITH_MOD_FLUID -DWITH_MOD_OCEANSIM -D__LITTLE_ENDIAN__ -DWITH_AVI -DWITH_OPENNL -DHAVE_STDBOOL_H' build linkflags: b'-pthread -Wl,--version-script=source/creator/blender.map' build system: b'SCons' Python: ============================================ version: 3.4.1 (default, Jun 1 2014, 22:14:32) [GCC 4.7.3] paths: '/opt/progs/blender-2.5/install/linux/2.75/scripts/addons_contrib' '/home/roland/.config/blender/2.75/scripts/addons' '/opt/progs/blender-2.5/install/linux/2.75/scripts/addons' '/home/roland/.config/blender/2.75/scripts/modules' '/opt/progs/blender-2.5/install/linux/2.75/scripts/startup' '/opt/progs/blender-2.5/install/linux/2.75/scripts/modules' '/opt/progs/blender-2.5/install/linux/2.75/python/lib/python34.zip' '/opt/progs/blender-2.5/install/linux/2.75/python/lib/python3.4' '/opt/progs/blender-2.5/install/linux/2.75/python/lib/python3.4/plat-linux' '/opt/progs/blender-2.5/install/linux/2.75/python/lib/python3.4/lib-dynload' '/opt/progs/blender-2.5/install/linux/2.75/python/lib/python3.4/site-packages' '/opt/progs/blender-2.5/install/linux/2.75/scripts/freestyle/modules' '/opt/progs/blender-2.5/install/linux/2.75/scripts/addons/modules' '/home/roland/.config/blender/2.75/scripts/addons/modules' Directories: ============================================ scripts: ['/opt/progs/blender-2.5/install/linux/2.75/scripts/modules', '/opt/progs/blender-2.5/install/linux/2.75/scripts', '/home/roland/.config/blender/2.75/scripts'] user scripts: '/home/roland/.config/blender/2.75/scripts' pref scripts: None datafiles: '/home/roland/.config/blender/2.75/datafiles/' config: '/home/roland/.config/blender/2.75/config/' scripts : '/home/roland/.config/blender/2.75/scripts/' autosave: '/home/roland/.config/blender/2.75/autosave/' tempdir: '/tmp/blender_vAzCvn/' FFmpeg: ============================================ Blender was built without FFmpeg support SDL ============================================ Version: 1.2.15 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ============================================ OpenColorIO: Blender was built without OpenColorIO support OpenImageIO: Blender was built without OpenImageIO support OpenShadingLanguage: Blender was built without OpenShadingLanguage support in Cycles OpenGL ============================================ renderer: 'AMD Radeon HD 7900 Series ' vendor: 'ATI Technologies Inc.' version: '4.4.13283 Compatibility Profile Context 8.723' extensions: 'GL_AMDX_debug_output GL_AMD_blend_minmax_factor' 'GL_AMD_conservative_depth GL_AMD_debug_output' 'GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend' 'GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader' 'GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements' 'GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete' 'GL_AMD_performance_monitor GL_AMD_pinned_memory' 'GL_AMD_query_buffer_object GL_AMD_sample_positions' 'GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops' 'GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export' 'GL_AMD_shader_trace GL_AMD_shader_trinary_minmax' 'GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array' 'GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles' 'GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer' 'GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility' 'GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance' 'GL_ARB_bindless_texture GL_ARB_blend_func_extended' 'GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture' 'GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility' 'GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader' 'GL_ARB_conditional_render_inverted GL_ARB_conservative_depth' 'GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output' 'GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture' 'GL_ARB_derivative_control GL_ARB_draw_buffers' 'GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex' 'GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts' 'GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location' 'GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport' 'GL_ARB_fragment_program GL_ARB_fragment_program_shadow' 'GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments' 'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB' 'GL_ARB_geometry_shader4 GL_ARB_get_program_binary' 'GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64' 'GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging' 'GL_ARB_indirect_parameters GL_ARB_instanced_arrays' 'GL_ARB_internalformat_query GL_ARB_internalformat_query2' 'GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment' 'GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect' 'GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query' 'GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object' 'GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_program_interface_query GL_ARB_provoking_vertex' 'GL_ARB_query_buffer_object GL_ARB_sample_shading' 'GL_ARB_sampler_objects GL_ARB_seamless_cube_map' 'GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects' 'GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding' 'GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote' 'GL_ARB_shader_image_load_store GL_ARB_shader_image_size' 'GL_ARB_shader_objects GL_ARB_shader_precision' 'GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object' 'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod' 'GL_ARB_shading_language_100 GL_ARB_shading_language_420pack' 'GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient' 'GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader' 'GL_ARB_texture_barrier GL_ARB_texture_border_clamp' 'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32' 'GL_ARB_texture_buffer_range GL_ARB_texture_compression' 'GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc' 'GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array' 'GL_ARB_texture_env_add GL_ARB_texture_env_combine' 'GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3' 'GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat' 'GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two' 'GL_ARB_texture_query_levels GL_ARB_texture_query_lod' 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui' 'GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage' 'GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle' 'GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2' 'GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced' 'GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object' 'GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object' 'GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding' 'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader' 'GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev' 'GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers' 'GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo' 'GL_ATI_separate_stencil GL_ATI_texture_compression_3dc' 'GL_ATI_texture_env_combine3 GL_ATI_texture_float' 'GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra' 'GL_EXT_bindable_uniform GL_EXT_blend_color' 'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate' 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array' 'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test' 'GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced' 'GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_polygon_offset_clamp' 'GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color' 'GL_EXT_separate_specular_color GL_EXT_shader_image_load_store' 'GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap' 'GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D' 'GL_EXT_texture_array GL_EXT_texture_buffer_object' 'GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp' 'GL_EXT_texture_env_add GL_EXT_texture_env_combine' 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_rectangle GL_EXT_texture_sRGB' 'GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent' 'GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle' 'GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array' 'GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit' 'GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering' 'GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square' 'GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image' 'GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer' 'GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection' 'GL_NV_texture_barrier GL_SGIS_generate_mipmap' 'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod' 'GL_SUN_multi_draw_arrays GL_WIN_swap_hint' Implementation Dependent OpenGL Limits: ============================================ Maximum Fixed Function Texture Units: 8 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 29 Maximum Vertex Uniform Components: 16384 Maximum Fragment Uniform Components: 16384 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Cycles ============================================ CPU device capabilities: SSE2 SSE3 SSE41 AVX