/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
|*) ImperialDramon-DM  Replacement - by Dragonlord (*|
|*)                  roland@rptd.ch                (*|
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
~~~~~~~~~ __/v \/v v\___/v VVv V\_____/Vv\__ ~~~~~~~~~
 ~~~~  __/v           V           VvV       V\__  ~~~~ 
 \  \_/Vv     ____     _       _     ____      V\_/  /
  |@|          )  \_    \ _|_ /    _/  (          |@|
  \  \        )_____\_ `>¬.=.¬<´ _/_____(        /  /
  |**|         )_   / \_/\o=o/\_/ \   _(         |**|
 / /\ \          )_/__/ \ VvV / \__\_(          / /\ \
_VV__VV____________VVVv___~*~___vVVV____________VV__VV_
                      ~@œ¢#8#¢œ@~
                       ~~~*#*~~~
                          ~~~

Description //
/////////////

Replacement mesh for the DMO ImperialDramon-DM mesh. Reworked from my own 3D ImperialDramon-DM model
I made some time ago. Reworked the model of mine to clock in under 10k triangles and to fit with the
engine/game restrictions. Replaced the mane (I used a billboard mane) with the mane of the existing
DMO model. Rebuild the texture coordinates layout to use the existing DMO texture to stick with the
overall look (and to not make it fall out of the game visual wise). This results though in some
texturing problems as the mesh and texture are not made to fit each other. Also modified the skeleton
to make the mesh to fit more or less the existing animations. Since this mesh has roughly 2 times
the triangles than the original mesh slow-downs can occur on slower machines. It should not crash
the game but it can't be ruled out (the engine is very picky about altered meshes).



Copyright //
///////////

- DMO ImperialDramon-DM (mane part copied) and texture => Digitalic
- 3D ImperialDramon-DM model (modified, down-triangled, retextured) => Plüss Roland
- ImperialDramon-DM Character Concept => Bandai



Installation //
//////////////

****************************************************************************************************
*****                                  W A R N I N G                                           *****
****************************************************************************************************

Applying this mesh replacement can potentially damage your DMO installation! You are installing this
mesh replacement on your own risk! The author of this mesh replacement can not be held responsible
for any damage done due to the installation and usage of this mesh replacement! Especially the author
can not be held responsible for banning due to modifying the game data files! So keep in mind:
                                  you are using this on your own risk!

****************************************************************************************************

1) Download the DMOPackMan from http://www.digimonrpgonline.net/forum/showthread.php?t=22020 if you
   don't have it already. Find the section "Files" and download the latest version ( dmopackman-???.7z ).
   Unpack to a directory of your choice. If this is the first time you use DMOPackMan read the above
   mentioned topic and the README included. You have to select your DMO Installation Path upon running
   DMOPackMan for the first time.

2) Download the latest DMOP for EDMO from http://www.digimonrpgonline.net/forum/showthread.php?t=22020 .
   Find the section "Files" and download the file "EDMO Pack01 updated to version ??". Unpack it to
   a directory of your choice.

3) Run DMOPackMan

4) Open the DMOP file you downloaded.

5) Run "Package" => "Import Archive". This step is important! If you forget it your DMO Installation
   can be damaged without chance of repairing!

6) Click Tab "Browse Content"

7) Unfold Directory "Digimon" (click "+" sign)

8) Locate directory "impeDra" and click on it

9) Click first with the left mouse button, then with the right mouse button on the file
   "0061017_ImpeDra.nif" located in the right panel and select "Import..." . This is important
   as otherwise you might end up replacing the wrong file damaging your DMO installation

10) Select the file "0061017_ImpeDra_reworked.nif" distributed alongside this README and click OK

11) Run "Package" => "Import Files..." and click "Yes" to start the importing. The import process takes
    a couple of minutes due to the archive files being very large.

12) Once the button reads "Done" close the DMOPackMan

You should now have the replaced mesh in your game. If you wish to revert the changes follow the above
steps again but at point 10 select the "0061017_ImpeDra_original.nif" instead and you get back the
original DMO mesh.

For questions, problems or feedback of any kind see the topic
http://www.digimonrpgonline.net/forum/showthread.php?t=27280 .
